< Commands
Read carefully the terms and conditions of this end user license agreement. This agreement contains the exclusive terms and conditions between iteleport, inc., a corporation organized and existing under the laws of the united states of america (iteleport), and you (together with the business or other entity for which you obtain this software, licensee), which shall govern use of the. Dec 06, 2016 Teleport Pro is an all-purpose high-speed tool for getting data from the Internet. Capable of reading HTML5, CSS3, and DHTML, Teleport is the only webspider that really finds all of the files on all sites, launches up to ten simultaneous retrieval threads, accesses password-protected sites, filters files by size and type, searches for keywords, and much more. Teleport Pro is an all-purpose high-speed tool for getting data from the Internet. Capable of reading HTML5, CSS3, and DHTML, Teleport is the only webspider that really finds all of the files on all sites, launches up to ten simultaneous retrieval threads, accesses password-protected sites, filters files by size and type, searches for keywords, and much more. Teleport is free a virtual screen sharing KVM app for Mac OS X that allows you to control multiple Mac OS X machines using a single keyboard and mouse. In addition to controlling other Macs, Teleport allows you to synchronize Mac pasteboards and drag and drop files or folders. The most popular Mac alternative is Synergy. It's not free, so if you're looking for a free alternative, you could try SynergyKM. If that doesn't suit you, our users have ranked 10 alternatives to teleport and four of them are available for Mac so hopefully you can find a suitable replacement.
Aliases |
|
---|---|
Restrictions | |
First introduced | Java Edition 1.10 (1.10-pre1) PE Alpha 0.16.0 (PE Alpha 0.16.0 build 1) |
This article is about the command in the current version. For the command in other game versions, see Commands/tp.
Teleports entities (players, mobs, etc.).
Although most commands can affect only chunks that have already been generated,
/teleport
can send entities into chunks that have yet to be generated. If this happens to a player, then the chunks around and including that player's destination are newly generated.Syntax[edit]
- Java Edition
teleport <destination>
teleport <location>
teleport <targets> <destination>
teleport <targets> <location> [<rotation>]
teleport <targets> <location> facing <facingLocation>
teleport <targets> <location> facing entity <facingEntity> [<facingAnchor>]
- Bedrock Edition
teleport <destination: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <destination: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: target> [checkForBlocks: Boolean]
Arguments[edit]
JE:
BE:
<targets>
: entityBE:
victim: target
: CommandSelector<Actor>- Must be a player name, a target selector or a UUID[Java Edition only].
- Specifies the entity(s) to be teleported. If not specified, defaults to the command's executor.
JE:
BE:
<location>
: vec3BE:
destination: x y z
: CommandPositionFloat- Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.
- Specifies the coordinates to teleport the target(s) to.
JE:
BE:
<destination>
: entityBE:
destination: target
: CommandSelector<Actor>- Must be a player name, a target selector or a UUID[Java Edition only]. In Java Edition, the target selector must be of single type.
- Specifies the entity to teleport the target(s) to.
JE:
Must be a rotation with double[JE only] or float[BE only] number elements, including yaw and pitch, measured in degrees.<rotation>
: rotationBE: yRot: value
: RelativeFloat and <xRot: value>
: RelativeFloat- For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
- For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down.
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JE:
BE:
<facingLocation>
: vec3BE:
lookAtPosition: x y z
: CommandPositionFloat Lantinghei sc font download online.- Specifies the coordinates to make the target(s) facing to.
JE:
BE:
<facingEntity>
: entityBE:
lookAtEntity: target
: CommandSelector<Actor>- Must be a player name, a target selector or a UUID[Java Edition only].
- Specifies the entity to make the target(s) facing to.
JE:
<facingAnchor>
: entity_anchor- Must be either
eyes
orfeet
. - Specifies whether the entity'eyes or feet to make the target(s) facing to. If not specified, defaults to eyes. In Bedrock Edition, always facing eyes.
BE:
checkForBlocks: Boolean
: bool- Must be a boolean (either
true
orfalse
). - If set to
true
, teleports the target(s) only if the target(s) would not collide with a block it cannot be inside (Note: this allows teleporting into flowers as well as midair). Iffalse
or not specified, the default behavior applies (do no check; just teleport the target(s)).
Result[edit]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Failed |
if <targets> or player: target fails to resolve to one or more entities (named players must be online) | Failed | ||
if <destination> , <facingEntity> , destination: target , or lookAtEntity: target fails to resolve to a single entity (named player must be online) | |||
if destinated position's <x> or <z> exceeds the range of [-30000000, 30000000), or <y> exceeds the range of (-20000000, 20000000] | Successful | ||
if checkForBlocks: Boolean is true and the specified position is obscured | N/A | Failed | |
On success | Teleports the targets to the specified destination. |
Teleport Ultra Mac
Output[edit]
Command | Edition | Situation | Success Count | /execute store succeess .. | /execute store result .. |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
On success | 1 | 1 | the number of entities that are teleported | ||
Bedrock Edition | On fail | 0 | N/A | N/A | |
/teleport <destination: x y z> .. | On success | 1 | N/A | N/A | |
/teleport <victim: target> <destination: x y z> .. | On success | the number of targeted victim entities | N/A | N/A | |
/teleport <destination: target> .. | On success | 2 | N/A | N/A | |
/teleport <victim: target> <destination: target> .. | On success | the number of victims plus 1 | N/A | N/A |
Examples[edit]
- To teleport yourself to Alice:
teleport Alice
- To teleport all players to yourself:
teleport @a @s
- To teleport yourself to x=100 and z=100, but three blocks above your current position:
teleport 100 ~3 100
- To rotate the nearest player 10 degrees to the right without changing their position:
execute @p ~ ~ ~ teleport @s ~ ~ ~ ~10 ~
[Bedrock Edition only]execute as @p at @s teleport @s ~ ~ ~ ~10 ~
[Java Edition only]
- In Java Edition, when used via the execute command, can teleport between the Overworld, the Nether and the End:
- To teleport yourself to the same coordinates, but in the Nether:
execute in minecraft:the_nether run teleport ~ ~ ~
- To teleport all players to x=84 y=57 z=79 in the End:
execute as @a in minecraft:the_end run teleport 84 57 79
- To teleport Alice to x=251 y=64 z=-160 in the Overworld:
execute as Alice in minecraft:overworld run teleport 251 64 -160
- To teleport yourself to the same coordinates, but in the Nether:
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.10 | pre1 | Added /teleport , which is like /tp , except that the target parameter is mandatory, the 'teleport to other player' usage is unavailable, and the use of relative coordinates is relative to the executor of the command, rather than relative to the target. | |||
1.13 | 17w45a | /tp is no longer different from /teleport now, and become an alias of /teleport . | |||
18w01a | Added facing to /teleport , which causes the target entity to face an entity or a location. | ||||
18w02a | /teleport has been simplified a bit and players can now teleport to entities in other dimensions. | ||||
Pocket Edition Alpha | |||||
0.16.0 | build 1 | Added /teleport . | |||
? | Added facing mode. | ||||
Added checkForBlocks: Boolean . |
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Commands/teleport&oldid=1685223'
Introducing Teleport 4.1
Hot on the heels of our Teleport 4.0 release, we now have another point bump to our privileged access management solution. We’ve highlighted a few key features here, and have a full list of improvements and fixes attached to our Teleport 4.1.0 GitHub release.
IPv6
Our last major version added the ability for thousands of nodes to connect to Teleport from a single authentication endpoint. To help support the massive proliferation of IoT devices we now support their language, IPv6. Even if you’re not connecting IoT devices, we are starting to see many more organizations move to native IPv6 networking. Teleport now fully supports IPv6 for SSH services and also in the Web UI.
RPM & DEB Packages for Teleport
Next up, we have solved one of our most commented feature requests - “Package the installer for common OSes”. We’ve updated our build process to create RPM/DEB packages for Teleport on Linux, as well as a handy .pkg installer for Mac.
ProxyJump compatibility
Teleport now provides support for jump hosts using the new
-J
flag. Compared to our ‘ProxyCommand’ flag, ProxyJump provides the most secure end-to-end encryption, with all traffic passing through intermediate hosts always being encrypted.tsh ssh -J proxy.example.com telenode
See our docs for more information.
Other Updates
There are many other improvements, upgrades, and bug fixes in Teleport 4.1, including the ability to quickly backup dynamic cluster configuration. For full details, visit the Teleport Github Release page
Upgrading
Point versions are compatible within major releases, but we do recommend rolling out the upgrade across the whole fleet and updating clients’
tsh
libraries as you upgrade. Enterprise and Pro customers should be sure to reach out to our support team if they run into any issues.Related Posts
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